Whorigami

Genre – Platformer, Adventure
Team – Dice Kayser, Kai Jaeschke, Georg Sakutinskij, Zhi Len Ng, Radim Jelinek
Created – BA2 Narrative Game Collaborative Project
My Part – Lead Programmer


Follow Dinaa, a piece of paper that came to life with the dream to see the world. She rolls up and folds her body to get from the shelf she was stored on all the way outside to feel the wind below her paper wings.


In Whorigami, the player plays a piece of paper that has come to life with a dream—to explore the world around them and to figure out who she is.

She rolls herself up and traverses the bedroom she awoke in, using the qualities of her paper body to try and figure out who she is meant to be, and what her paper body is supposed to become. However, throughout the process, Dinaa’s body becomes ripped, dirty, and simply more and more dishevelled. She becomes influenced by the world she so wants to see!

Though more was planned, the game ended up only having two main sections. The bedroom and the treehouse. In the bedroom, the player has the ability to roll Dinaa up either by her length or width to easily navigate different parts of the room. And then, once the player makes their way outside, Dinaa folds herself up into an origami bird and the player can fly around the treehouse they just left, exploring the world by flying through the glowing rings left around the environment.